Meta HorizonOS

Keyboard Tracking

MR / Input Design / Visual Design

MR / Input Design / Visual Design

Enabling physical keyboard pairing and tracking in Quest.

Virtual screens on Horizon Workrooms.

I designed physical keyboard pairing and tracking for HorizonOS, enabling people to use their keyboards for universal input in Quest headsets. The feature leveraged AI models to recognise any type of keyboard, helping us scale input forwarding across many keyboard models and brands. Users were able to see their paired device while in virtual reality, solving for input continuity across the OS.

Experimenting with other

Experiments…